
XPS to Blender 2.6 (Internal Rendering Tutorial)Since the last time I’ve made a Blender tutorial, my techniques and just the way I do things in general have changed. I’m sure that there are people out there who want to learn how to use Blender, and people that just want to try something new. c: Please keep in mind that this is the way that I do “studio renders”, I do something a bit different (as far as lighting) when I’m using an environment. I’ll try to explain things as clearly as possible. If you have any questions, just leave a comment or a note! For this tutorial, I’m using Blender 2.68, but it should work with any 2.6 version of the program. So, obviously, you’ll need XNA / XPS, Blender, and also a program called Python. There’s a link to it on blender.org (I’m running version 2.6.2). Getting from XPS to Blender: 1.) So what you’re going to have to do first (after posing your model(s) and whatnot) is export the scene as an .obj file. To do that, you have XPS to Blender 2.6 (Internal Rendering Tutorial) by SupernovaX2
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